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Damage Reduction (Ex or Su)
A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A certain kind of weapon can sometimes damage the creature normally, as noted below.
The entry indicates the amount of damage ignored (usually 5 to 15 points) and the type of weapon that negates the ability.
Dec 17, 2018 Explains what exactly the difference between basic, part, wound, and stagger damag. Quick run down on the various damage types in dauntless and how they work. Poise damage is only reduced on a glancing blow. A glancing blow is when you for example hit with the very tip of the weapon and it does reduced damage. I haven't done that much testing on them, but it seems that the percent of poise damage reduction on glancing blows is maybe proportional to the percent of regular damage reduction.
Some monsters are vulnerable to piercing, bludgeoning, or slashing damage (Ex).
Some monsters are vulnerable to certain materials, such as alchemical silver (Su), adamantine (Ex), or cold-forged iron (Su). Attacks from weapons that are not made of the correct material have their damage reduced, even if the weapon has an enhancement bonus.
Does Dmg Reduction Work On Staggering
Some monsters are vulnerable to magic weapons (Su). Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. Such creatures’ natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction. Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction.
A few very powerful monsters are vulnerable only to epic weapons; that is, magic weapons with at least a +6 enhancement bonus. Such creatures’ natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.
Some monsters are vulnerable to chaotic-, evil-, good-, or lawful-aligned weapons (Su). When a cleric casts align weapon, affected weapons might gain one or more of these properties, and certain magic weapons have these properties as well. A creature with an alignment subtype (chaotic, evil, good, or lawful) can overcome this type of damage reduction with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that match the subtype(s) of the creature. Ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).
When a damage reduction entry has a dash (–) after the slash, no weapon negates the damage reduction (Ex).
A few creatures are harmed by more than one kind of weapon. A weapon of either type overcomes this damage reduction.
A few other creatures require combinations of different types of attacks to overcome their damage reduction. A weapon must be both types to overcome this damage reduction. A weapon that is only one type is still subject to damage reduction.
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
Attacks that deal no damage because of the target’s damage reduction do not disrupt spells.
If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.
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Stagger | |
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Improvements | [High Tolerance] |
Related debuff |
Stagger is a passive level 10 Brewmaster ability that causes a portion of incoming physical damage to be dealt over 10 seconds rather than instantly.
- 1Notes
Notes
For each hit taken, the damage that is stored in Stagger is recalculated and the dot refreshed. The key thing here is that Stagger by itself does not mitigate damage, but instead smooths it out. Also, Stagger by itself will not kill a Brewmaster monk. You can be at 1 health with only stagger ticking and not die, but in a raid there are a lot of things that can take that last point.
The amount of damage that is staggered is determined by the stagger percentage. 40% Stagger is available by default, and an additional 20% Stagger can be added by using [Fortifying Brew].
Does Dmg Reduction Work On Staggered
The Stagger DoT has three 'Phases': Light Stagger, Moderate Stagger, and Heavy Stagger. Light Stagger is when the total stagger amount is less than 30% of max health. Moderate Stagger is when the total stagger amount is more than 30% of max health, but less than 60%. Finally, Heavy Stagger is when the total stagger amount is greater than 60% of max health.
As was mentioned previously, Stagger does not by itself mitigate damage. For this you need to use [Purifying Brew], which will remove half of the current staggered damage.
Example
A monk has 600k health and has 20% (Stance) + 20% (Shuffle) + 10% (Mastery) = 50% Stagger. They gets hit for 500k physical damage. With 50% stagger, the monk takes 500k * .5 (50%) = 250k, and the other 250k is applied as a dot that will tick for 250k / 10 = 25k per sec for 10 sec. One tick went through, but they manage to use Purifying Brew before the second tick to remove the rest of the staggered damage. Thus the total damage taken is 250k (initial hit) + 25k (first stagger tick) = 275k.
500k - 275k = 225k damage not taken.
Improvements
- [High Tolerance]
Does Dmg Reduction Work On Stagger Work
Patches and hotfixes
- Patch 7.2.5 (2017-06-13): Staggered damage cannot exceed 1000% of your maximum health.
- Patch 7.1.5 (2017-01-10): Is now 40% more effective against magical attacks.
- Hotfix (2016-10-03): 'Stagger now delays 40% of damage taken (was 35%), and now quickly fades after leaving combat.'
- Patch 7.0.3 (2016-07-19): Redesigned, replacing [Stance of the Sturdy Ox].
- Hotfix (2013-03-27): 'Tier-15 Brewmaster Monk 2-piece set bonus should now correctly increase Stagger by 12%.'
- Patch 5.2.0 (2013-03-05): Tooltip now includes the amount of stagger remaining.
- Patch 5.0.4 (2012-08-28): Added.
External links
Does Dmg Reduction Work On Stagger Wood
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