Electric Dmg Vs Effect Anthem

Elemental Effects come in four varieties in Anthem: Fire, Ice, Electric, and Acid.

There are some other damage types to take note of too however - Impact and Explosive - and to newcomers the benefits of all of these damage types, and the various Elemental Debuffs they apply, aren't exactly clear, so here's our explainer on just why exactly they're so important and how you can get the most out of them.

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Acid/Venom = Damage Taken Debuff (Strong vs Armor) Electricity = AOE Pulse (Strong vs Shields) 1. You can have multiple status effects on a single target. Any Detonator ability will combo any Primer. Combo Bonuses only work for the first player who detonates it. Your 'Combo Effect' will apply to the Primer, not the Detonator. Blast Damage is one of the six secondary elemental damage types, composed of Cold and Heat elements. The violent force of this damage is highly destructive to Grineer Machinery and brittle Fossilized Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units. Blast damage's status effect is an explosive Inaccuracy, causing the victim to have 30% less accuracy. Primers and Detonators. Anthem has three main types of damage. While one isn’t exactly much to write home about, the other two complement each other. Below are all the types of damage that can be dealt to enemies in the game: Primer: These attacks coat enemies with an elemental effect that can be detonated for extra effects.

Anthem Elemental Effects explained - what are the Fire, Ice, Electric and Acid debuffs?

Elemental Effects are essentially additional effects granted by your abilities on-hit, as well as just the base damage of that attack.

They can synergise pretty well with the Combos, Primers and Detonators system - but don't confuse them with it. Elementals are simply debuffs that apply when you land Elemental abilities, but you can read more on how the two systems interplay in our big page on Anthem Combos, Primers and Detonators explained.

Otherwise, here's a breakdown of each of the Elemental Effects and the debuffs that they apply:

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Fire Effects

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Attacks that have the Fire effect will cause damage over time, whittling away enemies' health by a small amount for a short period after the attack has landed.

It's also strong against physical shields and armour, like the Scar Enforcers you'll find, which carry large shields and wear physical armour.

It's much weaker against energy shields, so enemies like the Scar Scouts which have a blue shield bar above their red health bar - you'll want to clear away that shield first with other types of attacks.

Ice Effects

Hitting enemies with the Ice Effect will slow them and, after you've hit them a certain amount, freeze them still entirely.

Ice Effects also deal greater damage to Energy Shields - represented by the blue bar above some enemies' red health bar, like with the Scar Scouts - than regular attacks, making them a great choice for tackling those tougher energy-shielded foes.

It's less effective against enemies with physical shields, like the Scar Enforcers, however.

Electric Effects

Electric Effects will cause area-of-effect (AoE) damage to enemies, chaining damage from the enemy hit to those around it.

These abilities, like Ice Effects, deal greater damage to Energy Shields than physical ones, so are a good option for taking down those blue-bar-shielded enemies.

They're less effective, like Ice Effects again, against physical shields though.

Acid Effects

The Acid status effect acts as a defensive debuff to enemies afflicted with it. In other words, anything affected by Acid takes more damage while the status is active. Can i create my own dmg from application file software.

They're strong against physically shielded enemies, in the same way that Fire effects are, and in the same vein they're less effective against blue-bar energy shields.

Impact and Explosive attacks

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One other type of attack to consider - or arguably two other types - is the Impact and Explosive category of attacks. These, as far as we can tell, are the same thing, although they're named as two different things in the game at the moment. There are lots of little UI and naming errors in the game in its pre-launch state however, so that may well change.

Regardless, this type of damage is just pure damage, with no other effects involved - regular weapons, and some Gear or abilities, just do Impact or Explosive damage, and nothing else, and they make up the bread and butter of your damage output when you're not comboing and using your gear like mad.

Looking for more Anthem explainers like this? Our Anthem tips page is a great place to start, or our Anthem guide and walkthrough mission list hub, which has all our Anthem pages in one place, including in-depth looks at Anthem Javelin classes, how to unlock Javelins and some Colossus, Storm, Interceptor and Ranger builds, another in-depth look at Combos, Primers and Detonators and Elemental Effects and debuffs explained, or specific advice on how to Deactivate the Barrier for the Triple Threat puzzle solution. Here's where to find Anthem Collectibles, Anthem Ember Pieces and Anthem Treasure Chests, and how to get your Anthem Legion of Dawn armour and other pre-order bonuses, how the Anthem Alliance system works too. Finally, for levelling and grinding, here's an explainer of Anthem Pilot Level, XP and how to level fast, Anthem loot, gear, and the loot system explained and finally a deep-dive on Anthem Masterwork and Legendary gear explained, a Masterwork list and how to farm them.

How to use Elemental Effects, debuffs, and other things to know

Once you know what does what, using Elements is fairly self-explanatory: use Fire and Acid against heavy, physically-shielded enemies like the Scar Eforcers, and Ice and Electric effects against energy shielded ones like the Scar Scouts.

Getting the most out of Elemental Effects and things to know about debuffs:

  • You might want to think about the actual characteristics of the enemies you're facing though, too. A high-powered single target like a boss might be a good fit for some Acid attacks when you're in a DPS phase (when you have a chance to all focus it at once), as its weakened defenses would be perfect for a coordinated attack.
  • Large waves of low-powered mobs, meanwhile, might be better for Electric effects as the damage chains between them. If they're fast-moving, try Ice to slow them down or freeze them altgother - Ice is great for dealing with pesky turrets and enemies with weak spots in hard-to reach areas, too, as you can freeze them in place then maneouvre to reach them.
  • The other thing to bear in mind is that, at least as things stand, all Primers are attacks with Elemental effects. Given the four classes' unique bonuses for Combos, you might want to think about how you can get the most out of elemental effects within the Combo system too.
    • Take the Colossus' bonus effect, for example, which causes area-of-effect explosive damage to enemies affected by the Combo. Combine that with its Flamethrower primer and Lighning Coil detonator, which already spreads damage between multiple enemies with its Electric Elemental effect, and you have fantastic waveclear that can self-detonate with just one player using that Javelin.
  • Last but not least, one more important thing to bear in mind: elemental effects apply to you too! They're the standard debuffs in the game, and you and your squadmates can suffer from them when inflicted on you by enemies, just as you can inflict them on them - they can be pretty nasty, too, with things like Fire causing your Javelin to overheat and shut down your ability to fly, so pay attention to the little status symbols on the left of your HUD!

The Elemental Effects system is pretty simple on the surface then, but the potential is actually pretty vast for combining these status effects in interesting ways - we're likely to see more and more builds and strategies evolve into using them even more efficiently over time, so it's worth keeping an eye on the prevailing 'meta' after launch!

Electric Dmg Vs Effect Anthem

For more explainers like this, meanwhile, cycle back to our main Anthem guide and walkthrough hub. Os x install dmg from terminal 2.

Looking for a strong, simple Anthem Ranger build to get the most out of this jack-of-all-trades Javelin? The Ranger’s strongest asset is its combo bonus, which deals additional damage to single targets, making this the best Javelin for taking down bosses and well-armoured targets like turrets, especially if you can land all of that damage on a weak spot.

As the Ranger, you’ll struggle against crowds of ads, but excel against tough targets, making this the most difficult of all the Anthem Javelins to play solo. We’d recommend bringing a weapon like an assault rifle or grenade launcher that can help out with crowd control when you’re not landing critical hits on tougher enemies.

To assist you at the start of your Freelancer career we’ve assembled a couple of quick and easy Anthem Ranger builds for you to experiment with and start dishing out high damage combos. Bear in mind these are not complete builds with every Component and weapon carefully thought out, just basic combos you may not have considered that will give you an edge in boss fights and teach you the fundamentals of the Ranger.

We’ve also set these up primarily as self-combos, so you won’t have to rely on your teammates to start handing out hefty combo damage. Enough with the flimflammery, here are some Anthem Ranger builds to get you started.

High damage Anthem Ranger build

  • Primer: Frost Grenade
  • Detonator: Pulse Blast
  • Support: Muster Point/Bulwark Point
  • Weapon 1: Divine Vengeance
  • Weapon 2: Glorious Result

The Pulse Blast ability is very underrated, but is actually one of the best damage-dealing abilities in Anthem. Why? Unlike some of Ranger’s flashier abilities like the Seeker Missile and Blast Missile, the Pulse Blast can be aimed properly, allowing you to target weak points and land critical hits. Stack that with the combo damage and Ranger’s combo bonus that deals extra damage against single targets and you’ll be dealing a few thousand damage with every shot.

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Naturally, weak points are tricky to target, which is where the Frost Grenade comes into its own, freezing enemies in place while also priming them for the Pulse Blast detonator. Grenades are also AoE primers, allowing you to then select a single target in a crowd if you’re up against multiple enemies.

The Pulse Blast also recharges very quickly, making it a viable when fighting a lot of enemies at once. This is a low-level build, but one that effectively unlocks the Ranger’s combo bonus and gets you thinking about how best to stack damage bonuses.

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When it comes to your Support Gear, it’s really up to you whether you run the damage-buffing Muster Point or the defensive Bulwark Point. If there’s a really tough enemy with an exposed weak point then the Muster Point will help you and your team amplify their damage output, whereas Bulwark Point is a reliable way of assisting your team while you jet off to land crits.

Electric

Devastator Anthem Ranger build

  • Primer: Venom Darts
  • Detonator: Sticky Grenade
  • Support: Muster Point
  • Weapon 1: Devastator
  • Weapon 2: Retaliation of Garretus

This Ranger build is all about the Devastator, a sniper rifle capable of dealing exceptionally high damage on its own, and even more damage when the enemy has been appropriately debuffed.

The way to do that is through the Venom Darts ability that primes targets and applies an acid elemental effect. The acid elemental effect means enemies take more damage, so when you hit them with the Devastator you’ll be dealing a lot of damage per shot.

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As the enemy is already primed, you can also detonate them with the Sticky Grenade, which deals the most single-target damage of all the grenades. Pop down a Muster Point before triggering all of this and the damage multipliers will net you thousands of points of damage per hit.

As Arekkz points out in his guide to the build, you can stack Muster Points together for absurd damage multipliers, and even cap it all off with one of the Interceptor’s Target Beacons if you’re chasing a one-hit kill.

This build is highly adaptable for dealing with groups of enemies as the Venom Darts will still do an excellent job of priming and debuffing ads. Bring a secondary weapon like an assault rifle along to mow down these mobs, then detonate any stragglers with a grenade.

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Melee Anthem Ranger build

  • Primer: Melee
  • Detonators: Seeking Missile and Frag Grenade
  • Support: Bulwark Point
  • Weapon 1: Vassa’s Surprise
  • Weapon 2: Papa Pump

This is a very simple Ranger build that’s surprisingly effective. All your priming is done through melee strikes, while you can switch between the Seeking Missile for high single-target damage combo, or the Frag Grenade to clean up groups of primed ads.

As you’ll spend so much time battling enemies with your melee strikes it’s good to have the Bulwark Point as you support gear should you need to retreat in a hurry. But for the most part this Ranger build is all about rushing in, priming an enemy then taking a step back to detonate them. As you have two detonators it’s easy to deal a constant stream of damage through combos.

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Intercepted: Here’s an Anthem Interceptor build to get you started

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You can flesh this build out with Mastercraft weapons like Artinia’s Gambit, which deals explosive damage whenever you reload, which makes it possible to constantly chain combos in close-quarters. If you need help grinding towards Mastercraft weapons then check out our Anthem leveling guide. Otherwise, a sniper is also very helpful with this build so that you’re not totally useless in situations where you can’t afford to be in the thick of battle.