Dmg Ranking 7.2.5

  • Targets1
  • Item Level445
  • Encounter TypeMax
  • 1Arcane MageView Breakdown48,112 DPS
  • 2Beast Mastery HunterView Breakdown45,900 DPS
  • 3Enhancement ShamanView Breakdown44,628 DPS
  • 4Marksmanship HunterView Breakdown44,274 DPS
  • 5Unholy Death KnightView Breakdown43,594 DPS
  • 6Elemental ShamanView Breakdown43,383 DPS
  • 7Balance DruidView Breakdown43,106 DPS
  • 8Survival HunterView Breakdown42,588 DPS
  • 9Havoc Demon HunterView Breakdown42,250 DPS
  • 10Frost MageView Breakdown41,427 DPS
  • 11Frost Death KnightView Breakdown41,237 DPS
  • 12Windwalker MonkView Breakdown41,230 DPS
  • 13Assassination RogueView Breakdown40,681 DPS
  • 14Subtlety RogueView Breakdown40,619 DPS
  • 15Fire MageView Breakdown40,606 DPS
  • 16Feral DruidView Breakdown40,526 DPS
  • 17Retribution PaladinView Breakdown40,424 DPS
  • 18Destruction WarlockView Breakdown39,808 DPS
  • 19Demonology WarlockView Breakdown39,749 DPS
  • 20Affliction WarlockView Breakdown39,078 DPS
  • 21Outlaw RogueView Breakdown38,814 DPS
  • 22Shadow PriestView Breakdown35,864 DPS
  • 23Arms WarriorView Breakdown28,754 DPS
  • 24Fury WarriorView Breakdown28,511 DPS

DPS Rankings Overview

Modular damage meter.

7.2.5

These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.
Dmg climb onto bigger creature. We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.

Dmg ranking 7.2.5 patch

Common Questions

The damage meters for my boss fights look very different than these rankings. Why?
There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.

Every even-numbered level, a spellcaster gains additional spell slots equal to the highest level spell he can currently cast. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or any known spell of lower levels. Every odd-numbered level, a spellcaster gains access to a new level of spell one above his previous maximum level, gaining one spell slot in that new level. 3.5 character wealth by level dmg page.

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  • Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
  • Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
  • Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.

How do these rankings compare to other sources that use raid logs to show spec comparisons?
Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.
While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.
Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.

  • Targets1
  • Item Level445
  • Encounter TypeMax
  • MetricTMI
Dmg Ranking 7.2.5
  • 1Vengeance Demon HunterView Breakdown51,908 TMI
  • 2Blood Death KnightView Breakdown53,347 TMI
  • 3Protection WarriorView Breakdown59,903 TMI
  • 4Brewmaster MonkView Breakdown60,131 TMI
  • 5Protection PaladinView Breakdown62,876 TMI
  • 6Guardian DruidView Breakdown63,934 TMI

Dmg Ranking 7.2.5 Legion

Tank Rankings Overview

Dmg Ranking 7.2.5 System

These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.
We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.

Nov 16, 2016  I just bought a harbinger bow lvl 84 for 2 ex (I think I made a great deal) but I'd like to upgrade the damage of it (currently 151-362 physical damage). I saw on internet that the max roll is +179% increased physical damage for a 80+ item level but I also saw harbingers with 200/250+% increased physical damage. Do harbingers do physical dmg poe.

What is The Theck-Meloree Index (TMI)?

The Theck-Meloree Index is one of the metrics used to evaluate tanking specs. TMI measures the smoothness and spikiness of damage received by a tank. High TMI values means a tank is taking a large amount of spike damage and low TMI values means a tank is taking a low amount of spike damage. TMI values are roughly proportional with every 1000 TMI equivalent to spike damage worth 1% of total health. For example, a score of 135k TMI means that spec is taking damage spikes as high as 135% of their total health.

What is Damage Taken Per Second (DTPS)?

Dmg Ranking 7.2.5 Download

Damage Taken Per Second is one of the metrics that is used to evaluate the performance of tanking specs. DTPS represents the average amount of net damage that a tank receives from all damage sources after any healing and absorption mechanics. Low DTPS numbers are typically better than high DTPS numbers because that means the tank spec is taking less damage overall.
DTPS as a metric option is currently disabled due to quality control issues and will be renabled soon after 8.1.5.

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What is Damage Per Second (DPS)?

DPS is Damage Per Second, the same metric used for evaluating damage dealing specs. For tanks, this data is more fun to look at than it is usable. Tank smash!