More Dmg With Arrows Crystal Bow

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Dmg

Bow vs crossbow or thrown weapons. Many rangers choose the bow style of range weapon for its higher damage in comparison to crossbows and throwing weapons, and to fight monsters that are weak to arrows. Most bows sacrifice speed in comparison to their crossbow and thrown equivalents.

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Arrows (20)
Ammunition
Critical:
Range Increment:
Type:
Hardness:5
SizeCost1DamageWeight1hp1
Fine***
Diminutive***
Tiny***
Small1 gp1-1/2 lb.*
Medium1 gp3 lb.*
Large2 gp6 lb.*
Huge***
Gargantuan***
Colossal***
  1. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.

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Description

An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ×2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.

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Prices and weights are for twenty arrows.

Enhancements

Arrow Material Enhancements
MaterialAverageMasterwork1Hardnesshp2Special
Steel and Wood1 gp121 gp5*
Adamantine1201 gp5*Bypass hardness less than 20
Deep Crystal521 gp10*Psionic
Mundane Crystal121 gp8*No rusting, not metal
Darkwood151 gp5*1/2 weight
Iron, Cold2 gp122 gp5*Magical enchantments cost an additional 800 gp.
Mithral1501 gp5*1/2 weight
Silver, Alchemical41 gp161 gp5*−1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+800 gp+2+10
+2+3,200 gp+4+20
+3+7,200 gp+6+30
+4+12,800 gp+8+40
+5+20,000 gp+10+50
+6+28,800 gp3+12+60
+7+39,200 gp3+14+70
+8+51,200 gp3+16+80
+9+64,800 gp3+18+90
+10+80,000 gp3+20+100
+11 or more+ bonus squared
× 8,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Increase total cost for magical enhancement by 40 gp per unit for cold iron ammunition.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See Also


Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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